![the climb vr support the climb vr support](https://thumbs.dreamstime.com/z/vector-illustration-joint-teamwork-company-man-helps-woman-climb-pyramid-puzzles-joint-work-common-success-team-186357171.jpg)
![the climb vr support the climb vr support](https://i.ytimg.com/vi/QJwE2V0PQRk/maxresdefault.jpg)
Squeezing the trigger squeezes the rock, and before long you’re clutching the controller for dear life. The shoulder buttons control the grip, which makes for an interesting cognitive consonance. Rather than an HUD, virtual hands sweat, and the chalk wears away, with a watch conveying relevant information that’s not otherwise shown. While a rock climbing game with an Xbox controller might not sound totally mind-blowing at first, Crytek’s effort shows off some impressive changes to its UI and control scheme that other developers are likely to follow in other titles. More than just making it up the side of the mountain, gamers can face off against the ghosts of their friends, take on unique challenges, or just explore the 3D landscapes in the simplified tourist mode. The Climb takes VR gamers to the tallest rock outcroppings and toughest climbing passes, all created in the gorgeous Crytek engine. Crytek’s The Climb, on the other hand, relies on the nearly universal fear of heights, and it’s now available for you to try on the Oculus Store. Some games do this by showing off immense scale, or putting a character so close you can almost feel them.
![the climb vr support the climb vr support](https://www.roadtovr.com/wp-content/uploads/2021/02/the-climb-2-2.jpg)
One of the most engaging aspects of virtual reality is its ability to appeal to our most basic emotions.